PS: I could get used to this Demoman buff. ![]() If Valve won't show the same affection, I'm glad someone will. Team Fortress 2 Classic has two main goals: trimming the fat from Valve s original 2007 masterpiece, and adding in unreleased and forgotten content thats been trapped on the cutting room floor for over a decade. In any case, it's clear the project is a labor of love by folks who love Team Fortress to death. Though, things may get sticky if Amper starts porting over TF2 items that players are still paying real money for on the Steam marketplace. As long as Amper isn't turning TF:S2 into a commercial product, Valve probably won't mind. We cover all sorts of fan projects that are either shut down, get stuck in development hell, or fizzle out after a few years, but I think TF:S2 has a good shot at going the distance. I'm sure more direct comparisons would prove me wrong, but it just speaks to the simplistic, evergreen art of the original game that it still looks this good. Outside, the game more-or-less looks like a crisper TF2. The most noticeable improvements, to my eye, are the overhead lights indoors that cast darker and more realistic diffused shadows in the world. ![]() In the case of Arena Well, the first map Amper decided to tackle, some parts of the map had to be recreated from scratch.īut Arena Well was eventually completed, and it's looking pretty darn nice. Kaya explained that Source 2's move from building spaces with blocks to more modern meshes has created many lighting and optimization issues. Despite getting some pretty cool results, it wasn’t that much worth it," they said. "There is no other way to describe it: porting maps is a really slow process if you want to make it right, and decent for Source 2 standards.
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